AI Insights · Timothy · July 2025
Top 5 Casual Games on iOS in Oceania: Q2 2025
Explore the performance trends of the top 5 casual games on iOS in Oceania during Q2 2025, with insights into downloads, revenue, and active users.
The second quarter of 2025 saw dynamic performance among the top casual games on the iOS platform in Oceania. Here’s a look at how these games fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
Township
Developed by Playrix, this game maintained a solid presence throughout the quarter. Weekly revenue peaked at approximately $208K in late April, with a slight dip to around $162K by mid-June. Downloads were stable, starting at about 15K and tapering off to 13K by the end of June. Active users began at 144K, experiencing a decline to 127K by the quarter's close.
Subway Surfers
Produced by Sybo Games ApS, this game demonstrated consistent engagement. Weekly revenue hovered around $1.7K, with a minor peak of $2K in late April. Downloads showed a late quarter surge, climbing to 14K by the end of June. Active users increased steadily, reaching 208K by the quarter's end.
Offline Games - No Wifi Games
This offering from Moreno Maio saw varied performance. Revenue fluctuated, peaking at roughly $942 in early May. Downloads peaked at 16.7K in the final week of June, while active users maintained a strong presence, increasing from 127K to 158K over the quarter.
Royal Kingdom
Dream Games’ Royal Kingdom showed notable growth in revenue, reaching a high of $101K in early June. Downloads spiked mid-quarter at 16.6K before stabilizing at 9.3K by June’s end. Active users showed growth, ending the quarter at 141K.
Among Us!
InnerSloth LLC's game experienced a modest increase in downloads, peaking at 9.5K in the final week of June. Revenue remained steady around $600, while active users fluctuated slightly, ending at 58K.
For more insights into these trends and additional data, visit Sensor Tower.